PROGRAMMING
WHAT IS COMPUTER PROGRAMMING?
Computer programming is the process of writing instructions that get executed by computers. The instructions, also known as code, are written in a programming language which the computer can understand and use to perform a task or solve a problem.
Basic computer programming involves the analysis of a problem and development of a logical sequence of instructions to solve it. There can be numerous paths to a solution and the computer programmer seeks to design and code that which is most efficient. Among the programmer’s tasks are understanding requirements, determining the right programming language to use, designing or architecting the solution, coding, testing, debugging and writing documentation so that the solution can be easily understood by other programmers.
Computer programming is at the heart of computer science. It is the implementation portion of software development, application development and software engineering efforts, transforming ideas and theories into actual, working solutions.
SOURCE : https://www.edx.org/learn/computer-programming
PROGRAMMING LANGUAGE
A programming language is a vocabulary and set of grammatical rules for instructing a computer or computing device to perform specific tasks. The term programming language usually refers to high-level languages, such as BASIC, C, C++, COBOL, Java, FORTRAN, Ada, and Pascal.
Each programming language has a unique set of keywords (words that it understands) and a special syntax for organizing program instructions.

High-Level Programming Languages
High-level programming languages, while simple compared to human languages, are more complex than the languages the computer actually understands, called machine languages. Each different type of CPU has its own unique machine language.Lying between machine languages and high-level languages are languages called assembly languages. Assembly languages are similar to machine languages, but they are much easier to program in because they allow a programmer to substitute names for numbers. Machine languages consist of numbers only.
Lying above high-level languages are languages called fourth-generation languages (usually abbreviated 4GL). 4GLs are far removed from machine languages and represent the class of computer languages closest to human languages.
Converting to Machine Language
Regardless of what language you use, you eventually need to convert your program into machine language so that the computer can understand it. There are two ways to do this:1) Compile the program.
2) Interpret the program.
Recommended Reading: See compile and interpreter for more information about these two methods.
The question of which language is best is one that consumes a lot of time and energy among computer professionals. Every language has its strengths and weaknesses. For example, FORTRAN is a particularly good language for processing numerical data, but it does not lend itself very well to organizing large programs. Pascal is very good for writing well-structured and readable programs, but it is not as flexible as the C programming language. C++ embodies powerful object-oriented features, but it is complex and difficult to learn.
The Top Programming Languages?
According to IEEE Spectrum's interactive ranking, Python is the top programming language of 2017, followed by C, Java and C++. Of course, the choice of which language to use depends on the type of computer the program is to run on, what sort of program it is, and the expertise of the programmer.SOURCE : https://www.webopedia.com/TERM/P/programming_language.html
TYPE OF PROGRAMMING LANGUAGE
Array languages
Array programming (also known as vector or multidimensional) languages generalize operations on scalars to apply transparently to vectors, matrices, and higher-dimensional arrays.
Assembly languages
Assembly languages directly correspond to a machine language (see below) so machine code instructions appear in a form understandable by humans. Assembly languages let programmers use symbolic addresses, which the assembler converts to absolute addresses. Most assemblers also support macros and symbolic constants.Authoring languages
An authoring language is a programming language used to create tutorials, websites, and other interactive computer programs.Constraint programming languages
A constraint programming language is a declarative programming language where relationships between variables are expressed as constraints. Execution proceeds by attempting to find values for the variables which satisfy all declared constraints.Command line interface languages
Command-line interface (CLI) languages are also called batch languages or job control languages. Examples:- 4DOS (extended command-line shell for IBM PCs)
- bash (the Bourne-Again shell from GNU/FSF)
- CLIST (MVS Command List)
- CMS EXEC
- csh and tcsh (C-like shell from Bill Joy at UC Berkeley)
- DCL DIGITAL Command Language – standard CLI language for VMS (DEC, Compaq, HP)
- DOS batch language (standard CLI/batch language for the IBM PC running DOS operating systems, popular before Windows)
- EXEC 2
- Expect (a Unix automation and test tool)
- fish (a Unix shell)
- Hamilton C shell (a C shell for Windows)
- JCL (punch card-oriented batch control language for IBM System/360 family mainframes)
- ksh (a standard Unix shell, written by David Korn)
- Rc (command-line shell for Plan 9)
- REXX
- sh (the standard Unix shell, written by Stephen R. Bourne)
- TACL (Tandem Advanced Command Language)
- Windows batch language (Windows batch file language as understood by COMMAND.COM and CMD.EXE)
- Windows PowerShell (Microsoft .NET-based CLI)
- zsh (a Unix shell)
Compiled languages
These are languages typically processed by compilers, though theoretically any language can be compiled or interpreted[citation needed]. See also compiled language.- ActionScript
- Ada (multi-purpose language)
- ALGOL (extremely influential language design – the second high level language compiler)
- BASIC (some dialects, including the first version of Dartmouth BASIC)
- BCPL
- C (one of the most widely used procedural programming languages)
- C++ (One of the most widely used object-oriented (OO) languages specially used in large-scale, highly complex, high-performance software systems)
- C# (compiled into CIL, which generates a native image at runtime)
- Ceylon (compiled into JVM bytecode)
- CHILL
- CLIPPER 5.3 (programming Language for DOS-based software)
- CLEO (Clear Language for Expressing Orders) used as the compiler for the British Leo computers
- COBOL
- Cobra
- Common Lisp
- Crystal
- Curl
- D (based on a reengineering of C++)
- DASL compiles into Java, JavaScript, JSP, Flex, etc., which are further compiled into a .war file
- Delphi (Borland's Object Pascal development system)
- DIBOL (Digital Interactive Business Oriented Language)
- Dylan
- eC
- Eiffel (object-oriented language developed by Bertrand Meyer)
- Emacs Lisp
- Erlang
- F# (compiled into CIL, which generates a native image at runtime)
- Factor
- Forth (professional systems, like VFX and SwiftForth)
- Fortran (the first high-level, compiled language, from IBM, John Backus, et al.)
- GAUSS
- Go
- Gosu (compiled into JVM bytecode)
- Groovy (compiled into JVM bytecode)
- Haskell
- Harbour
- Java (usually compiled into JVM bytecode although ahead-of-time (AOT) compilers exist that compile to machine code)
- JOVIAL
- LabVIEW
- Mercury
- Nemerle (compiled into intermediate language bytecode)
- Nim
- Objective-C
- P
- Pascal (most implementations)
- PL/I (large general purpose language, originally for IBM mainframes)
- Plus
- Python (compiled into intermediate Virtual Machine bytecode)
- RPG (Report Program Generator)
- Rust
- Scala (compiled into JVM bytecode)
- Scheme (some implementations, e.g. Gambit)
- SequenceL – purely functional, automatically parallelizing and race-free
- Simula (the first object-oriented language, developed by Ole-Johan Dahl and Kristen Nygaard)
- Smalltalk generally compiled to platform independent bytecode that runs on a Virtual Machine
- Swift
- ML
- Standard ML (SML)
- OCaml
- Turing
- Vala (Compiler for the GObject type system)
- Visual Basic (Earlier versions compiled directly to a native runtime. Recent .NET versions compile into CIL that is just-in-time compiled into a native image at runtime.)
- Visual FoxPro
- Visual Prolog
Concurrent languages
Message passing languages provide language constructs for concurrency. The predominant paradigm for concurrency in mainstream languages such as Java is shared memory concurrency. Concurrent languages that make use of message passing have generally been inspired by process calculi such as CSP or the π-calculus.- Ada (multi-purpose language)
- Alef – concurrent language with threads and message passing, used for systems programming in early versions of Plan 9 from Bell Labs
- Ateji PX an extension of the Java language for parallelism
- ChucK – domain specific programming language for audio, precise control over concurrency and timing
- Cilk – a concurrent C
- Cω – C Omega, a research language extending C#, uses asynchronous communication
- Clojure – a dialect of Lisp for the Java virtual machine
- Chapel
- Co-array Fortran
- Concurrent Pascal (by Brinch-Hansen)
- Curry
- E – uses promises, ensures deadlocks cannot occur
- Eiffel (through the SCOOP mechanism, Simple Concurrent Object-Oriented Computation)
- Elixir (runs on the Erlang VM)
- Erlang – uses asynchronous message passing with nothing shared
- Go
- Java
- Julia
- Joule – dataflow language, communicates by message passing
- Limbo – relative of Alef, used for systems programming in Inferno (operating system)
- MultiLisp – Scheme variant extended to support parallelism
- occam – influenced heavily by Communicating Sequential Processes (CSP)
- occam-π – a modern variant of occam, which incorporates ideas from Milner's π-calculus
- Orc
- Oz – multiparadigm language, supports shared-state and message-passing concurrency, and futures, and Mozart Programming System cross-platform Oz
- P
- Pict – essentially an executable implementation of Milner's π-calculus
- Rust
- SALSA – actor language with token-passing, join, and first-class continuations for distributed computing over the Internet
- Scala – implements Erlang-style actors on the JVM
- SequenceL – purely functional, automatically parallelizing and race-free
- SR – research language
- Unified Parallel C
- XProc – XML processing language, enabling concurrency
Curly-bracket languages
The curly-bracket or curly-brace programming languages have a syntax that defines statement blocks using the curly bracket or brace characters{
and }
. This syntax originated with BCPL (1966), and was popularized by C. Many curly-bracket languages descend from or are strongly influenced by C. Examples of curly-bracket languages include:
- ABCL/c+
- Alef
- AWK
- B
- bc
- BCPL
- C – developed circa 1970 at Bell Labs
- C++
- C#
- Ceylon
- ChucK – audio programming language
- Cilk – concurrent C for multithreaded parallel programming
- Cyclone – a safer C variant
- D
- Dart
- DASL – based on Java
- E
- eC
- ECMAScript
- GLSL
- ICI
- Java
- LPC
- MEL
- Nemerle – combines C# and ML features, provides syntax extension abilities
- PCASTL
- Perl
- PHP
- Pico
- Pike
- R
- Rust
- S-Lang
- Scala
- sed
- SuperCollider
- Swift
- UnrealScript
- Windows PowerShell (Microsoft .NET-based CLI)
- Yorick
Dataflow languages
Dataflow programming languages rely on a (usually visual) representation of the flow of data to specify the program. Frequently used for reacting to discrete events or for processing streams of data. Examples of dataflow languages include:Data-oriented languages
Data-oriented languages provide powerful ways of searching and manipulating the relations that have been described as entity relationship tables which map one set of things into other sets.[citation needed] Examples of data-oriented languages include:- Clarion
- Clipper
- dBase a relational database access language
- MUMPS (an ANSI standard general purpose language with specializations for database work)
- Caché (similar to MUMPS)
- RDQL
- SPARQL
- SQL
- Tutorial D – see also The Third Manifesto
- Visual FoxPro – a native RDBMS engine, object-oriented, RAD
- WebDNA
- WebQL
- Wolfram Language
Decision table languages
Decision tables can be used as an aid to clarifying the logic before writing a program in any language, but in the 1960s a number of languages were developed where the main logic is expressed directly in the form of a decision table, including:Declarative languages
Declarative languages express the logic of a computation without describing its control flow in detail. Declarative programming stands in contrast to imperative programming via imperative programming languages, where control flow is specified by serial orders (imperatives). (Pure) functional and logic-based programming languages are also declarative, and constitute the major subcategories of the declarative category. This section lists additional examples not in those subcategories.- Analytica
- Ant (partially declarative languages, partially imperative programming)
- DASL (partially declarative languages, partially imperative programming)
- ECL (data-centric programming language)
- Lustre
- Mercury
- MetaPost
- Modelica
- Prolog
- QML
- Oz
- RDQL
- SequenceL – purely functional, automatically parallelizing and race-free
- SPARQL
- SQL
- Wolfram Language
- xBase
- XSL Transformations
Embeddable languages
In source code
Source embeddable languages embed small pieces of executable code inside a piece of free-form text, often a web page.Client-side embedded languages are limited by the abilities of the browser or intended client. They aim to provide dynamism to web pages without the need to recontact the server.
Server-side embedded languages are much more flexible, since almost any language can be built into a server. The aim of having fragments of server-side code embedded in a web page is to generate additional markup dynamically; the code itself disappears when the page is served, to be replaced by its output.
Server side
- PHP
- VBScript
- SMX – dedicated to web pages
- Tcl – server-side in NaviServer and an essential component in electronics industry systems
- WebDNA – dedicated to database-driven websites
Client side
- ActionScript
- JavaScript (aka ECMAScript or JScript)
- VBScript (Windows only)
In object code
A wide variety of dynamic or scripting languages can be embedded in compiled executable code. Basically, object code for the language's interpreter needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings. Application control languages can be implemented this way, if the source code is input by the user. Languages with small interpreters are preferred.Educational languages
Languages developed primarily for the purpose of teaching and learning of programming.Esoteric languages
An esoteric programming language is a programming language designed as a test of the boundaries of computer programming language design, as a proof of concept, or as a joke.Extension languages
Extension programming languages are languages embedded into another program and used to harness its features in extension scripts.- AutoLISP (specific to AutoCAD)
- BeanShell
- CAL
- C/AL(C/SIDE)
- Guile
- Emacs Lisp
- JavaScript and some dialects (e.g. JScript)
- Lua – e.g. embedded in many games
- OpenCL – an extension of C and C++ to use the GPU and parallel extensions of the CPU
- OptimJ – an extension of the Java programming language with language support for writing optimization models and powerful abstractions for bulk data processing
- Perl
- Pike
- Python (embedded in Maya, Blender and other 3-D animation packages)
- REXX
- Ruby (Google SketchUp)
- S-Lang
- SQL
- Squirrel
- Tcl
- Vim script
- VBA
- Windows PowerShell
Fourth-generation languages
Fourth-generation programming languages are high-level languages built around database systems. They are generally used in commercial environments.- ABAP
- CorVision
- CSC's GraphTalk
- Easytrieve report generator (now CA-Easytrieve Plus)
- FOCUS
- IBM Informix-4GL
- LINC 4GL
- MAPPER (Unisys/Sperry) – now part of BIS
- MARK-IV (Sterling/Informatics) now VISION:BUILDER of CA
- Progress 4GL
- LiveCode (not based on a database; still, the goal is to work at a higher level of abstraction than 3GLs)
- SAS
- Ubercode (VHLL, or Very High Level Language)
- Uniface
- Visual DataFlex
- Visual FoxPro
- xBase
Functional languages
Functional programming languages define programs and subroutines as mathematical functions and treat them as first-class. Many so-called functional languages are "impure", containing imperative features. Many functional languages are tied to mathematical calculation tools. Functional languages include:Pure
Impure
- APL
- ATS
- CAL
- C++ (since C++11)
- C#
- Ceylon
- D
- Dart
- Curl
- ECMAScript
- Erlang
- F#
- Groovy
- Hop
- J
- Java (since version 8)
- Julia
- Kotlin
- Lisp
- Clojure
- Common Lisp
- Dylan
- Emacs Lisp
- LFE
- Little b
- Logo
- Scheme
- Racket (formerly PLT Scheme)
- Tea
- Mathematica
- ML
- Standard ML (SML)
- OCaml
- Nemerle
- Nim
- Opal
- OPS5
- Perl
- Python
- Q (equational programming language)
- Q (programming language from Kx Systems)
- R
- Red
- Ruby
- REFAL
- Rust
- Scala
- Spreadsheets
- Wolfram Language
Hardware description languages
In electronics, a Hardware description language or HDL is a specialized computer language used to describe the structure, design and operation of electronic circuits, and most commonly, digital logic circuits. The two most widely used and well-supported HDL varieties used in industry are Verilog and VHDL. Hardware description languages include:HDLs for analog circuit design
- Verilog-AMS (Verilog for Analog and Mixed-Signal)
- VHDL-AMS (VHDL with Analog/Mixed-Signal extension)
HDLs for digital circuit design
Imperative languages
Imperative programming languages may be multi-paradigm and appear in other classifications. Here is a list of programming languages that follow the imperative paradigm:Interactive mode languages
Interactive mode languages act as a kind of shell: expressions or statements can be entered one at a time, and the result of their evaluation is seen immediately. The interactive mode is also known as a REPL (read–eval–print loop).- APL
- BASIC (some dialects)
- Clojure
- Common Lisp
- Dart (with Observatory or Dartium's developer tools)
- Erlang
- Elixir (with iex)
- F#
- Forth
- Fril
- GAUSS
- Groovy
- Haskell (with the GHCi or Hugs interpreter)
- IDL
- J
- Java (since version 9)
- JavaScript (using command line tools like Node.js or Rhino or the developer tools built into web browsers like Firefox or Chrome)
- Julia
- Lua
- MUMPS (an ANSI standard general purpose language)
- Maple
- Mathematica (Wolfram language)
- MATLAB
- ML
- OCaml
- Perl
- Pike
- PostScript
- Prolog
- Python
- PROSE
- R
- REXX
- Ruby (with IRB)
- Scala
- Scheme
- Smalltalk (anywhere in a Smalltalk environment)
- S-Lang (with the S-Lang shell, slsh)
- Swift
- Tcl (with the Tcl shell, tclsh)
- Unix shell
- Windows PowerShell (Microsoft .NET-based CLI)
- Visual FoxPro (Microsoft)
Interpreted languages
Interpreted languages are programming languages in which programs may be executed from source code form, by an interpreter. Theoretically, any language can be compiled or interpreted, so the term *interpreted language* generally refers to languages that are commonly interpreted rather than compiled.- Ant
- APL
- AutoHotkey scripting language
- AutoIt scripting language
- BASIC (some dialects)
- DATABUS (later versions added optional compiling)
- DM
- Eiffel (via "Melting Ice Technology" in EiffelStudio)
- Forth (interactive shell only; otherwise compiled to native or threaded code)
- Game Maker Language
- Groovy
- Haskell (GHCi, Hugs, NHC, YHC etc.)
- J
- Julia (Compiled on the fly to machine code, but a transpiler Julia2C is also available.)
- JavaScript
- Lisp (Early versions, pre-1962, and some experimental ones; production Lisp systems are compilers, but many of them still provide an interpreter if needed.)
- LPC
- Lua
- MUMPS (an ANSI standard general purpose language)
- Maple
- Mathematica
- MATLAB
- Pascal (early implementations)
- PCASTL
- Perl
- PHP
- PostScript
- PROSE
- Python
- REXX
- R
- Ruby
- S-Lang
- Standard ML (SML)
- Spin
- Tcl
- TorqueScript
- thinBasic scripting language
- VBScript
- Windows PowerShell (Microsoft .NET-based CLI)
- Wolfram Language
- Some scripting languages (below)
Iterative languages
Iterative languages are built around or offering generators.Languages by memory management type
Garbage collected languages
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Languages with manual memory management
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Languages with deterministic memory management
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List-based languages – LISPs
List-based languages are a type of data-structured language that are based upon the list data structure.Little languages
Little languages serve a specialized problem domain.- awk – can serve as a prototyping language for C (shares similar syntax)
- Comet – used to solve complex combinatorial optimization problems in areas such as resource allocation and scheduling
- sed – parses and transforms text
- SQL – has only a few keywords, and not all the constructs needed for a full programming language[3] – many database management systems extend SQL with additional constructs as a stored procedure language
Logic-based languages
Logic-based languages specify a set of attributes that a solution must have, rather than a set of steps to obtain a solution. Examples:- ALF
- Alma-0
- CLACL (CLAC-Language)
- Curry
- Fril
- Janus
- λProlog (a logic programming language featuring polymorphic typing, modular programming, and higher-order programming)
- Leda
- Oz, and Mozart Programming System cross-platform Oz
- Prolog (formulates data and the program evaluation mechanism as a special form of mathematical logic called Horn logic and a general proving mechanism called logical resolution)
- Mercury (based on Prolog)
- Strawberry Prolog (standard Prolog with some extensions)
- Visual Prolog (object-oriented Prolog extension)
- ROOP
Machine languages
Machine languages are directly executable by a computer's CPU. They are typically formulated as bit patterns, usually represented in octal or hexadecimal. Each bit pattern causes the circuits in the CPU to execute one of the fundamental operations of the hardware. The activation of specific electrical inputs (e.g., CPU package pins for microprocessors), and logical settings for CPU state values, control the processor's computation. Individual machine languages are specific to a family of processors; machine-language code for one family of processors cannot run directly on processors in another family unless the processors in question have additional hardware to support it (for example, DEC VAX processors included a PDP-11 compatibility mode). They are (essentially) always defined by the CPU developer, not by 3rd parties. The symbolic version, the processor's assembly language, is also defined by the developer, in most cases. Some commonly used machine code instruction sets are:- ARM
- Original 32-bit
- 16-bit Thumb instructions (subset or registers used)
- 64-bit (major architecture change, more registers)
- DEC PDP-6/PDP-10/DECSYSTEM-20
- DEC PDP-11 (influenced VAX and M68000)
- DEC VAX
- DEC Alpha
- Intel 8008, 8080 and 8085
- x86:
- 16-bit x86, first used in the Intel 8086
- Intel 8086 and 8088 (the latter was used in the first and early IBM PC)
- Intel 80186
- Intel 80286 (the first x86 processor with protected mode, used in the IBM AT)
- IA-32, introduced in the 80386
- x86-64 The original specification was created by AMD. There are vendor variants, but they're essentially the same:
- 16-bit x86, first used in the Intel 8086
- IBM System/360 and successors, including z/Architecture
- MIPS
- Motorola 6800
- Motorola 68000 family (CPUs used in early Apple Macintosh and early Sun computers)
- MOS Technology 65xx
- 6502 (CPU for VIC-20, Apple II, and Atari 800)
- 6510 (CPU for Commodore 64)
- Western Design Center 65816/65802 (CPU for Apple IIGS and (variant) Super Nintendo Entertainment System)
- National NS320xx
- Power Architecture
- POWER, first used in the IBM RS/6000
- PowerPC – used in Power Macintosh and the technology is used in many older generation game consoles
- Sun, Oracle SPARC
- MCST Elbrus 2000
Macro languages
Textual substitution macro languages
Macro languages transform one source code file into another. A "macro" is essentially a short piece of text that expands into a longer one (not to be confused with hygienic macros), possibly with parameter substitution. They are often used to preprocess source code. Preprocessors can also supply facilities like file inclusion.Macro languages may be restricted to acting on specially labeled code regions (pre-fixed with a
#
in the case of the C preprocessor). Alternatively, they may not, but in
this case it is still often undesirable to (for instance) expand a
macro embedded in a string literal,
so they still need a rudimentary awareness of syntax. That being the
case, they are often still applicable to more than one language.
Contrast with source-embeddable languages like PHP, which are fully featured.
- cpp (the C preprocessor)
- m4 (originally from AT&T, bundled with Unix)
- ML/I (general purpose macro processor)
Application macro languages
Scripting languages such as Tcl and ECMAScript (ActionScript, ECMAScript for XML, JavaScript, JScript) have been embedded into applications. These are sometimes called "macro languages", although in a somewhat different sense to textual-substitution macros like m4.Metaprogramming languages
Metaprogramming is the writing of programs that write or manipulate other programs (or themselves) as their data or that do part of the work that is otherwise done at run time during compile time. In many cases, this allows programmers to get more done in the same amount of time as they would take to write all the code manually.Multiparadigm languages
Multiparadigm languages support more than one programming paradigm. They allow a program to use more than one programming style. The goal is to allow programmers to use the best tool for a job, admitting that no one paradigm solves all problems in the easiest or most efficient way.- Ada (concurrent, distributed, generic (template metaprogramming), imperative, object-oriented (class-based))
- ALF (functional, logic)
- Alma-0 (constraint, imperative, logic)
- APL (functional, imperative, object-oriented (class-based))
- BETA (functional, imperative, object-oriented (class-based))
- C++ (generic, imperative, object-oriented (class-based), functional, metaprogramming)
- C# (generic, imperative, object-oriented (class-based), functional, declarative)
- Ceylon (generic, imperative, object-oriented (class-based), functional, declarative)
- ChucK (imperative, object-oriented, time-based, concurrent, on-the-fly)
- Cobra (generic, imperative, object-oriented (class-based), functional, contractual)
- Common Lisp (functional, imperative, object-oriented (class-based), aspect-oriented (user may add further paradigms, e.g., logic))
- Curl (functional, imperative, object-oriented (class-based), metaprogramming)
- Curry (concurrent, functional, logic)
- D (generic, imperative, functional, object-oriented (class-based), metaprogramming)
- Delphi (generic, imperative, object-oriented (class-based), metaprogramming)
- Dylan (functional, object-oriented (class-based))
- eC (generic, imperative, object-oriented (class-based))
- ECMAScript (functional, imperative, object-oriented (prototype-based))
- Eiffel (imperative, object-oriented (class-based), generic, functional (agents), concurrent (SCOOP))
- F# (functional, generic, object-oriented (class-based), language-oriented)
- Fantom (functional, object-oriented (class-based))
- Go (imperative, procedural),
- Groovy (functional, object-oriented (class-based),imperative,procedural)
- Harbour
- Hop
- J (functional, imperative, object-oriented (class-based))
- Julia (imperative, multiple dispatch ("object-oriented"), functional, metaprogramming)
- LabVIEW (dataflow, visual)
- Lava (object-oriented (class-based), visual)
- Leda (functional, imperative, logic, object-oriented (class-based))
- Lua (functional, imperative, object-oriented (prototype-based))
- Mercury (functional, logical, object-oriented)
- Metaobject protocols (object-oriented (class-based, prototype-based))
- Nemerle (functional, object-oriented (class-based), imperative, metaprogramming)
- Objective-C (imperative, object-oriented (class-based), reflective)
- OCaml (functional, imperative, object-oriented (class-based))
- Oz (functional (evaluation: eager, lazy), logic, constraint, imperative, object-oriented (class-based), concurrent, distributed), and Mozart Programming System cross-platform Oz
- Object Pascal (imperative, object-oriented (class-based))
- Perl (imperative, functional (can't be purely functional), object-oriented, class-oriented, aspect-oriented (through modules))
- PHP (imperative, object-oriented)
- Pike
- Prograph (dataflow, object-oriented (class-based), visual)
- Python (functional, compiled, interpreted, object-oriented (class-based), imperative, metaprogramming, extension, impure, interactive mode, iterative, reflective, scripting)
- R (array, interpreted, impure, interactive mode, list-based, object-oriented prototype-based, scripting)
- Racket (functional, imperative, object-oriented (class-based) and can be extended by the user)
- REBOL (functional, imperative, object-oriented (prototype-based), metaprogramming (dialected))
- RED (functional, imperative, object-oriented (prototype-based), metaprogramming (dialected))
- ROOP (imperative, logic, object-oriented (class-based), rule-based)
- Ruby (imperative, functional, object-oriented (class-based), metaprogramming)
- Rust (concurrent, functional, imperative)
- Scala (functional, object-oriented)
- Seed7 (imperative, object-oriented, generic)
- SISAL (concurrent, dataflow, functional)
- Spreadsheets (functional, visual)
- Swift (protocol-oriented, object-oriented, functional, imperative, block-structured)
- Tcl (functional, imperative, object-oriented (class-based))
- Tea (functional, imperative, object-oriented (class-based))
- Windows PowerShell (functional, imperative, pipeline, object-oriented (class-based))
- Wolfram Language
Numerical analysis
- AIMMS
- AMPL
- Analytica
- GAUSS
- GAMS
- Julia
- Klerer-May System
- Mathematica
- MATLAB
- PROSE
- R
- Seneca – an Oberon variant
- Wolfram Language
Non-English-based languages
- Chinese BASIC – Chinese
- Fjölnir – Icelandic
- Language Symbolique d'Enseignement – French
- Lexico – Spanish
- Rapira – Russian
- ezhil-Tamil
Object-oriented class-based languages
Class-based Object-oriented programming languages support objects defined by their class. Class definitions include member data. Message passing is a key concept (if not the key concept) in Object-oriented languages.Polymorphic functions parameterized by the class of some of their arguments are typically called methods. In languages with single dispatch, classes typically also include method definitions. In languages with multiple dispatch, methods are defined by generic functions. There are exceptions where single dispatch methods are generic functions (e.g. Bigloo's object system).
Multiple dispatch
Single dispatch
- ActionScript 3.0
- Actor
- Ada 95 and Ada 2005 (multi-purpose language)
- APL
- BETA
- C++
- C#
- Ceylon
- Oxygene (formerly known as Chrome)
- ChucK
- Cobra
- ColdFusion
- Curl
- D
- DASL
- Delphi
- E
- GNU E
- eC
- Eiffel
- F-Script
- Fortran 2003
- Fortress
- Gambas
- Game Maker Language
- Harbour
- J
- Java
- LabVIEW
- Lava
- Lua
- Modula-2 (data abstraction, information hiding, strong typing, full modularity)
- Modula-3 (added more object-oriented features to Modula-2)
- Nemerle
- IBM NetRexx
- Oberon-2 (full object-orientation equivalence in an original, strongly typed, Wirthian manner)
- Object Pascal
- Object REXX
- Objective-C (a superset of C adding a Smalltalk derived object model and message passing syntax)
- OCaml
- Oz, Mozart Programming System
- Perl 5
- PHP
- Pike
- Prograph
- Python (interpretive language, optionally object-oriented)
- Realbasic
- Revolution (programmer does not get to pick the objects)
- Ruby
- Scala
- Simula (the first object-oriented language, developed by Ole-Johan Dahl and Kristen Nygaard)
- Smalltalk (pure object-orientation, developed at Xerox PARC)
- SPIN
- SuperCollider
- VBScript (Microsoft Office 'macro scripting' language)
- Visual DataFlex
- Visual FoxPro
- Visual Prolog
- X++
- XOTcl
Object-oriented prototype-based languages
Prototype-based languages are object-oriented languages where the distinction between classes and instances has been removed:- ABCL/1
- ABCL/R
- ABCL/R2
- ABCL/c plus
- Agora
- Cecil
- ECMAScript
- ActionScript
- ECMAScript for XML
- JavaScript (first named Mocha, then LiveScript)
- JScript
- Etoys in Squeak
- Io
- Lua
- MOO
- NewtonScript
- Obliq
- R
- REBOL
- RED
- Self (the first prototype-based language, derived from Smalltalk)
- TADS
Off-side rule languages
Off-side rule languages are those where blocks are formed, indicated, by their indentation.Procedural languages
Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language. Examples of procedural languages include:- Ada (multi-purpose language)
- ALGOL (extremely influential language design – the second high level language compiler)
- Alma-0
- BASIC (BASICs are innocent of most modularity in (especially) versions before about 1990)
- BCPL
- BLISS
- C
- C++ (C with objects plus much else, such as, generics through STL)
- C# (similar to Java/C++)
- Ceylon
- CHILL
- ChucK (C/Java-like syntax, with new syntax elements for time and parallelism)
- COBOL
- Cobra
- ColdFusion
- Combined Programming Language (CPL)
- Curl
- D
- DASL (partly declarative, partly imperative)
- eC
- ECMAScript
- ActionScript
- ECMAScript for XML
- JavaScript (first named Mocha, then LiveScript)
- JScript
- Eiffel
- Fortran (better modularity in later Standards)
- GAUSS
- Go
- Harbour
- HyperTalk
- Java
- JOVIAL
- Julia
- Lasso
- Modula-2 (fundamentally based on modules)
- Mathematica
- MATLAB
- MUMPS (More modular in its first release than a language of the time should have been; The standard has become still more modular since then.)
- Nemerle
- Nim
- Oberon and Oberon-2 (improved, smaller, faster, safer follow-ons for Modula-2)
- Occam
- Oriel
- Pascal (successor to ALGOL 60, predecessor of Modula-2)
- Free Pascal (FPC)
- Object Pascal (Delphi)
- PCASTL
- Perl
- Pike
- PL/C
- PL/I (large general purpose language, originally for IBM mainframes)
- Plus
- PROSE
- Python
- R
- Rapira
- RPG (available only in IBM's System i midrange computers)
- Rust
- S-Lang
- VBScript
- Visual Basic
- Visual FoxPro
- Wolfram Language
- X++
Reflective languages
Reflective languages let programs examine and possibly modify their high level structure at runtime or compile-time. This is most common in high-level virtual machine programming languages like Smalltalk, and less common in lower-level programming languages like C. Languages and platforms supporting reflection:- Befunge
- C#
- Ceylon
- Charm
- ChucK
- Cobra
- Component Pascal BlackBox Component Builder
- Curl
- Delphi
- eC
- ECMAScript
- Eiffel
- Forth
- Harbour
- Java
- Julia
- Lisp
- Lua
- Maude system
- .NET Framework Common Language Runtime
- Oberon-2 – ETH Oberon System
- Objective-C
- PCASTL
- Perl
- PHP
- Pico
- Poplog
- Prolog
- Python
- REBOL
- RED
- Ruby
- Smalltalk (pure object-orientation, originally from Xerox PARC)
- Snobol
- Tcl
- Wolfram Language
- X++
Rule-based languages
Rule-based languages instantiate rules when activated by conditions in a set of data. Of all possible activations, some set is selected and the statements belonging to those rules execute. Rule-based languages include:[citation needed]Scripting languages
"Scripting language" has two apparently different, but in fact similar, meanings. In a traditional sense, scripting languages are designed to automate frequently used tasks that usually involve calling or passing commands to external programs. Many complex application programs provide built-in languages that let users automate tasks. Those that are interpretive are often called scripting languages.Recently, many applications have built-in traditional scripting languages, such as Perl or Visual Basic, but there are quite a few native scripting languages still in use. Many scripting languages are compiled to bytecode and then this (usually) platform-independent bytecode is run through a virtual machine (compare to Java virtual machine).
- AppleScript
- AutoIt
- AWK
- BeanShell
- Bash
- Ch (Embeddable C/C++ interpreter)
- CLIST
- ColdFusion
- ECMAScript
- ActionScript
- ECMAScript for XML
- JavaScript (first named Mocha, then LiveScript)
- JScript
- CMS EXEC
- EXEC 2
- F-Script
- Falcon
- Game Maker Language (GML)
- ICI
- Io
- JASS
- Groovy
- Join Java
- Julia (still, compiled on the fly to machine code)
- Lasso
- Lua
- MAXScript
- MEL
- Object REXX (OREXX, OOREXX)
- Oriel
- Perl
- PHP (intended for Web servers)
- Pikt
- Python
- R
- REBOL
- RED
- REXX
- Revolution
- Ruby
- Smalltalk
- S-Lang
- sed
- Tea
- Tcl
- TorqueScript
- VBScript
- WebDNA, dedicated to database-driven websites
- Windows PowerShell (Microsoft .NET-based CLI)
- Winbatch
- Many shell command languages such as the Unix shell or DCL on VMS have powerful scripting abilities.
Stack-based languages
Stack-based languages are a type of data-structured language that are based upon the stack data structure.Synchronous languages
Synchronous programming languages are optimized for programming reactive systems, systems that are often interrupted and must respond quickly. Many such systems are also called realtime systems, and are used often in embedded systems. Examples:Shading languages
A shading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics.Real-time rendering
They provide both higher hardware abstraction and a more flexible programming model than previous paradigms which hardcoded transformation and shading equations. This gives the programmer greater control over the rendering process and delivers richer content at lower overhead.- Adobe Graphics Assembly Language also known as AGAL[4]
- ARB assembly language also known as ARB assembly
- OpenGL Shading Language also known as GLSL or glslang
- DirectX Shader Assembly Language
- DirectX High-Level Shading Language also known as HLSL or High-Level Shader Language
- PlayStation Shader Language also known as PSSL
- Metal Shading Language
- Cg programming language also known as Cg
- Shining Rock Shading Language also known as SRSL[5]
- Spark[6]
- Nitrous Shading Language[7]
- Godot Shading Language[8]
Offline rendering
Shading languages used in offline rendering produce maximum image quality. Processing such shaders is time-consuming. The computational power required can be expensive because of their ability to produce photorealistic results.- RenderMan Shading Language also known as RSL
- Houdini VEX Shading Language also known as VEX
- Gelato's Shading Language
- Open Shading Language also known as OSL
Syntax handling languages
These languages assist with generating lexical analyzers and parsers for Context-free grammars.- ANTLR
- Coco/R (EBNF with semantics)
- GNU bison (FSF's version of Yacc)
- GNU Flex (FSF's version of Lex)
- glex/gyacc (GoboSoft compiler compiler to Eiffel)
- lex (Lexical Analysis, from Bell Labs)
- M4
- yacc (yet another compiler compiler, from Bell Labs)
- JavaCC
System languages
The system programming languages are for low level tasks like memory management or task management. A system programming language usually refers to a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software.System software is computer software designed to operate and control the computer hardware, and to provide a platform for running application software. System software includes software categories such as operating systems, utility software, device drivers, compilers, and linkers. Examples of system languages include:
- Swift uses automatic reference counting
Transformation languages
Visual languages
Visual programming languages let users specify programs in a two-(or more)-dimensional way, instead of as one-dimensional text strings, via graphic layouts of various types. Some dataflow programming languages are also visual languages.Wirth languages
Computer scientist Niklaus Wirth designed and implemented several influential languages.XML-based languages
These are languages based on or that operate on XML.SOURCE : https://en.wikipedia.org/wiki/List_of_programming_languages_by_type
JAVA PROGRAMMING LANGUAGE
The original and reference implementation Java compilers, virtual machines, and class libraries were originally released by Sun under proprietary licenses. As of May 2007, in compliance with the specifications of the Java Community Process, Sun relicensed most of its Java technologies under the GNU General Public License. Others have also developed alternative implementations of these Sun technologies, such as the GNU Compiler for Java (bytecode compiler), GNU Classpath (standard libraries), and IcedTea-Web (browser plugin for applets).
The latest version is Java 10, released on March 20, 2018,[23] which follows Java 9 after only six months[24] in line with the new release schedule. Java 8 is still supported but there will be no more security updates for Java 9.[25] Versions earlier than Java 8 are supported by companies on a commercial basis; e.g. by Oracle back to Java 6 as of October 2017 (while they still "highly recommend that you uninstall"[26] pre-Java 8 from at least Windows computers).
SOURCE : https://en.wikipedia.org/wiki/Java_(programming_language)
SHARING ON PROGRAMMING LANGUAGE

Originally appeared on Quora: the place to gain and share knowledge, empowering people to learn from others and better understand the world.
Answer by Mario Peshev, CEO of DevriX, on Quora:
I’ll outline three main elements that allow
different programming languages to interact with each other, and provide
data to the end user:
- Connection - Internet or a network access between the systems.
- Storage - a way to store and retrieve information (a database, RAM, ROM).
- Interface - a public-faced UI or some raw data protocol for sending data and reading input.
When we consider the connectivity aspect, the user
should be able to exchange data with the product or the programming
platform - over the Internet or even physically in the same room. It has
some storage that contains the executable code and a way to sift
through information and respond intelligently. And there is some
established interface which could be a screen, voice commanded chip, or
something else.
It’s a common practice for multiple applications
to share the same storage (a database) and synchronize data processed
through different mediums.
For example, a website coded in PHP/Ruby/Python/C# may use MySQL/Oracle/MS SQL database
for saving data, fetching archive views, single entries, editing
existing details and deleting resources. You can interact with the
website directly from your laptop or a mobile phone’s browser. The
generated output from a back-end programming language is rendered in the
browser as browsers can interpret HTML and generate the layout, style
and arrange it through CSS and implement some interactivity through
JavaScript.
At the same time, a mobile application
built in Java for Android or Objective-C/Swift for iOS may have a
synchronized clone of the database or likely a replica (or even the
production) database that the website communicates with as well. The
interface is your device (mobile phone or tablet) and data is
transferred directly to the database or through API calls to the
website.
A desktop application could be developed in
C++, C#, Java, Visual Basic or another popular programming language
suitable for desktop software. The app may work offline with a local
copy of the database, or synchronize similarly to the mobile app with an
online database source or interacting with the website’s API endpoints.
An Amazon Echo
device could download a custom skill that interacts with the website
and retrieves or stores information over the Internet. Echo is
controlled with voice commands and can also interact with other devices in your home.
Various low-end applications could run on a
schedule in order to rearrange or sync information (or update software
versions as needed), or provide additional functionality like switching
drivers, communicating with lower level devices, compress and resize
images, pull information from sensors (temperature or humidity), and so
forth.
Your car can be connected as well if it
provides some communication interface and a browser where you can access
one of the other resources.
The same principle can be applied to smart watches
and other interactive devices that adhere to the same model - a
connectivity protocol that allows them to interact with the other
devices in your environment, an interface that allows you to communicate
with them, and some storage available for storing and retrieving
information.
SOURCE : https://www.forbes.com/sites/quora/2017/05/01/how-do-programming-languages-work-together/#49082d9a2a3f
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